Orx - Open Source - Portable Game Engine version 1.16 has been released
s sausagejohnson Member News 1 year, 2 months ago Briefing The Orx community is pleased to announce the 1.16 release.There are quite a few changes in this release, one of the more exciting is the introduction of…

The Orx community is pleased to announce the 1.16 release.
There are quite a few changes in this release, one of the more exciting is the introduction of HTML5/Web as a supported platform.
Here are some highlights:
- HTML5/Web is now a supported platform!
- TrueType/OpenType fonts are now supported at runtime
- SDF fonts are now supported, either generated offline with orxFontGen, or at runtime
- Init can now update in-place existing projects: extensions can now be freely added/removed/updated on existing projects
- Plugins are now handled as resources (and can thus be hot loaded/swapped, bundled, etc.)
- Scroll has been rewritten: all redundant features were removed and new features, such as per-ScrollObject inputs, were added
- Extending a config property with += now works through section inheritance
- Added support for QOA (audio) and PNM, GIF & PSD (bitmap) formats
- And many other features and quality of life improvements.
Examples of HTML games created with Orx can be found here:
- https://fully-bugged.itch.io/boohablox-arcade
- https://fully-bugged.itch.io/lifetris
- https://orx-project.org/rom/railroad
To find out more, see: https://orx-project.org. Don't hesitate to join the official Discord channel and the ORX community for more news and help.
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