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6 Tactical Steps XBOX Might Take In Japan Now

What the report saysThere have been months in the past 24 years XBOX has been active in Japan during which console sales failed to reach even 1,000 units – entire months, not days or weeks.XBOX’ Long List Of…

Tactical Ridge4 min read
6 Tactical Steps XBOX Might Take In Japan Now

What the report says

There have been months in the past 24 years XBOX has been active in Japan during which console sales failed to reach even 1,000 units – entire months, not days or weeks.XBOX’ Long List Of Japan-Specific Initiatives Over this long time, XBOX tried a lot to win in Japan: Bill Gates was personally present in Tokyo in 2002 when the original XBOX launched in the country, they bankrolled several exclusive made-in-Japan RPGs, funded made-in-Japan action games, went ultra-niche, locally developed for-Japan games through “Microsoft Game Studios Japan”, announced to buy a local studio (and actually did), sent former XBOX boss Phil Spencer and other execs here here frequently, signed Hideo Kojima, had booths at the Tokyo Game Show, hired top talent from competitors to run the business in Tokyo, tried pushing Game Pass into the market with discounts and POS promotions, brought the XBOX FanFest to Tokyo, ran expensive TV commercials in Japan, tried supporting local indie developers with the ID@XBOX program, scored Palworld early, made the ROG XBOX ALLY available in Japan, did PR, etc. etc. etc.However, all four XBOX generations failed in Japan, and there is a plethora of articles, think pieces and videos online discussing why.I myself believe there is no single major reason but rather a mix of them.Let me pick just one: It is often very hard for US execs to understand the importance of certain Japan-specific peculiarities, including mind-bogglingly easy-to-fix points like not even getting the translation of the console’s own UI right – after literally decades of operating the business in Japan.Local users absolutely catch these “details” and do not view them as minor annoyances but as a reflection of how serious XBOX actually is about Japan – and they react accordingly to the brand.XBOX’ Possible Next Tactical Steps In JapanIt was clear that the new management would not pull out a hammer but an entire bulldozer to “fix XBOX”, and I said that much in February this year.In Japan specifically, I believe there is a whole range of possible and radical steps the company could take in a tactical sense, so allow me to speculate about them.1.

Let me start with a thought experiment regarding the brand.XBOX as a brand in Japan has been rather lifeless for a long time now: If it is known at all, XBOX is perceived as a foreign name that never made it.This may sound radical, but one countermeasure would be to de-emphasize or even remove the XBOX brand name in Japan altogether.I am totally aware this is easier said than done (XBOX is internationally used across games, services, hardware, company websites, stores and other properties), but there is a precedent for this, namely how Samsung in Japan once dropped its own name on its own phones sold here.In 2015, Samsung decided to rebrand all devices and associated services to just “Galaxy” due to political tensions between the two countries and the low perception of Korean products back then in Japan.Again this is all more of a thought experiment, but Samsung did succeed and put their own brand name on their phones in Japan back again in 2023.2.

This is not a recommendation, but I believe the rumored job cuts (as of June 30, 2026) in Microsoft’s XBOX division might also affect the gaming team in Tokyo in certain departments, possibly along with top staff reshuffling. I might (and hope to be) wrong about this, especially because the Japanese team does not draw particularly high salaries and is rather modest in size.This point rather refers to point 4 below.3. I would also not be surprised to see the opposite for the XBOX software team happen in Japan, a stronger mandate to further try to identify and then “export” excellent Japanese games to the global XBOX audience.For instance, I am not sure about how and by who exactly Palworld was “discovered” internally at XBOX (and brought to Game Pass day 1), but it would be great for XBOX globally if more Japanese games like that mega hit join the platform in the future.My point is: Initiatives like with Square Enix, Kojima Productions or Atlus to break PlayStation-exclusivity are not going to move the needle for the platform in Japan anymore, but they do have a global effect and make a lot of sense.4.