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0.4 - Thirteen languages and a living ludus


 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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 0.4 - Thirteen languages…

Tactical Ridge4 min read
0.4 - Thirteen languages and a living ludus
Post news Report RSS 0.4 - Thirteen languages and a living ludus

Version 0.4 is out: Italian, Korean and Traditional Chinese join the mod, the ludus gets day and night, a Medicus and a palus that obeys, paid guards are Roman soldiers, and the odds before a fight now match the fight.

Posted by Sindarry on Sep 14th, 2026

Version 0.4 is out. It comes almost entirely from playtest reports: a ludus that finally behaves like one, guards who look like guards, and a mod that now speaks every language Bannerlord does.

Thirteen languages

  • Italian, Korean and Traditional Chinese join the ten existing languages: 5,370 texts each, plus every armour name and the whole character creation.
  • English players now actually see English. Bannerlord never reads a translation file when the game is set to English, so the mod's own French was showing. That is fixed.
  • A language the mod does not speak falls back to English, not French, and switching language mid-game now updates the lists (seasons, renown tiers...) without a restart.

A ludus that lives

  • The palus obeys at once. A man sent to training goes straight to his post. Men who changed exercise used to stand still: that was a bug, now gone. Three places at level 1, one more per level, and varied strike and lifting animations.
  • Day and night. The HUD shows the hour. In the evening the men eat at the table, at night they sleep in the dormitory, and a Sound the wake-up call button starts the training day whenever you want.
  • The Medicus. Wounded men leave the courtyard and lie in the infirmary beds.
  • Roman guards. A guard you pay appears the moment you hire him, in a Montefortino or Coolus helmet and lorica hamata or segmentata. Legionary cuirasses are now reserved for guards, so your gladiators can never be mistaken for them during a revolt. Any you already owned are swapped for a cuirass of the same rarity.
  • The HUD follows you to the market and the gala, and every resource is now labelled.

The sand

  • One combat model. The odds shown before a fight now come from the same model as the 3D fight. A fight announced at 100% no longer ends in defeat. The forecast reads plainly: -24% health: you +10% / him -1%.
  • Tournaments: you play your own matches, 2v2 is counted in pairs, and the thumb belongs to the host of the games, not to the winner.
  • A watched match now shows its report, and every man has at least two fights per season.

And also

  • Business that arrives now pops up; what you postpone waits in the ludus book.
  • Blacksmith resale follows rarity; eight slaves stand behind the slave trader; interface sounds; pass the season from TAB.
  • The earthquake only strikes once the provincial circuit is open to you.

It is still an alpha. Your bug reports are what turn it into a game, and Spartacus.log in the mod folder does half the work.

Nexus: nexusmods.com/mountandblade2bannerlord/mods/13124
Discord: discord.gg/9qQY7fbfvQ

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